The binding of isaac unblocked controller support
DA even had a lot of tutorials specifically about making dress up games. Dress up games were very popular on the internet at the time (especially on DA), and very easy to code. “Mecha Dress Up Game” was the first noteworthy game I published on Newgrounds and DeviantArt.
#THE BINDING OF ISAAC UNBLOCKED CONTROLLER SUPPORT CODE#
A lot of devs are also using Flash in their animation/art pipeline, and then doing the code in a modern engine, so there’s a lot of projects to keep track of.
Since then I’ve befriended many other ex-Flash devs on social media, and a couple who are still using Flash today. I went to the Mochi London conference in 2013 (the last one!) and met Chris Jeff, Jimp, Jay Armstrong, Antony Lavelle, Reece Millidge, the Super Flash Bros, and other devs. It was mainly after Flash’s decline started and I realised that I needed to adapt that I started reaching out to other Flash developers to see what everyone was doing. I did some achievement-hunting on Newgrounds and was moderately involved in the forum threads about that. Not very involved actually! I wasn’t a very social person and didn’t talk to other developers. How else were you involved in the Flash community?.I’m 31 now and still using Flash, so that’s 18 years of experience! My best known games are the Epic Battle Fantasy series (5 games), and related spinoffs, including Adventure Story and Bullet Heaven 1 & 2. I live in the UK and started making silly Flash animations when I was 13, and moved on to making games when I was 18. Hi, I’m Matt Roszak, also known as Kupo Games, or Matt-Likes-Swords on Newgrounds. Here’s some questions I answered for him – some of you may find the answers interesting. He’s currently writing a book about Flash games, and wants to get lots of stories from game developers in there. Hey guys, I did an interview for BlueMaxima, the guy who runs the Flash game preservation project Flashpoint.